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Game Projectes
Spite: Necrosia
This was the first project we used our own engine and not an engine provided by the school. That implied doing everything from scratch, if you wanted a feature you had to implement it yourself. The goal of the project was to create a Diablo 3 clone. The project lasted 14 weeks.
My Contributions:
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Model viewer and pipeline
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Threaded animation system
- Volumetric lights
- Particle editor with multi-threaded particle systems
G.R.O.W
After finishing Spite: Necrosia, we were instructed to create an FPP (first-person perspective) game in our in-house engine. The difference this time being we could choose our reference games ourselves. We chose a mix between Dead Space and Alien Isolation. The projects lasted 15 weeks
My Contributions:
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Soft shadows for every light type.
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Screen space reflections
- Multi-threaded Entity-Component-System
- Modular weapon editor
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