This was the first project we used our own engine and not an engine provided by the school. That implied doing everything from scratch, if you wanted a feature you had to implement it yourself. The goal of the project was to create a Diablo 3 clone. The project lasted 14 weeks.
Model viewer and pipeline
Threaded animation system
- Volumetric lights
- Particle editor with multi-threaded particle systems
After finishing Spite: Necrosia, we were instructed to create an FPP (first-person perspective) game in our in-house engine. The difference this time being we could choose our reference games ourselves. We chose a mix between Dead Space and Alien Isolation. The projects lasted 15 weeks
Soft shadows for every light type.
Screen space reflections
- Multi-threaded Entity-Component-System
- Modular weapon editor